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Stylized Rendering

Project Overview

Lighting Model

I used the alpha channel of color curve to ramp NDotL value for cell shading. And also used tone mapping to change color for the character.

SR2.png

Color curve for Ramp

Tone Mapping

I implemented SDF for custom facial shadow, and blured the result for the SDF noisy result. Binded the SDF location to the directional light.

SDF Facial Shadow

Code for Catoon Lighting Model

Outline

I used normal offset to draw the outline for the model.

SR3.png

Outline for Character

 Only Draw Outline Model

Code for Catoon Lighting Model

Mat Capture

I used normal offset to draw the outline for the model.

SR4.png

Mat Cap Effect on Hair

SR5.png

Simple Mat Cap Shape

Code for Calculating Mat Cap UV

Screenshots

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